In June 1972, five men are arrested in Washington's Watergate building. What looks like a third-rate burglary attempt on the headquarters of the Democratic National Committee induces journalists Bob Woodward and Carl Bernstein of the Washington Post to start a thorough investigation. Over the following two years, they discover that the five men were directed from within the White House to spy on political opponents. As a consequence, in 1974 President Richard Nixon resigns from office to avoid impeachment.
In Watergate, one player assumes the role of a Journalist, while the other embodies the Nixon Administration - each with a unique set of cards. To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence.
1 Review Hide Reviews Show Reviews
The tug-of-war element along with four different elements that you want to manipulate. The beauty is wanting to do so much, but only having limited ways to manipulate the game on your turn. Also the event cards are powerful on their own, but if you use them, they're out of the game. The web is much more adaptable than I had first thought. For instance, I thought that I blocked the yellow region and then my opponent just moved along into the blue and green and snuck a victory out and I hadn't even seen it coming. It is an excellent two-player game and incredibly cheap.