Turn // Burn (DGM-134) - Dragon's Maze Foil
NOT LEGAL
StandardNOT LEGAL
FutureLEGAL
HistoricLEGAL
TimelessLEGAL
GladiatorLEGAL
PioneerLEGAL
ExplorerLEGAL
ModernLEGAL
LegacyNOT LEGAL
PauperLEGAL
VintageLEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerNOT LEGAL
StandardbrawlLEGAL
BrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
PredhTurn
Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.
/
Burn
Burn deals 2 damage to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.
/
Burn
Burn deals 2 damage to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)