Terraforming Mars: The Colonies (On Sale)

Terraforming Mars: The Colonies (On Sale)

2 reviews Write a Review
$29.95 $18.97
(You save $10.98)
SKU:
SG7203
UPC:
653341720504
Condition:
New
Maximum Purchase:
1 unit
Shipping:
Calculated at Checkout
Genre:
Science Fiction
Play Time:
120 Minutes or Less
Complexity:
6/10
Max Players:
5
Ages:
12+
Game Mechanics:
Variable Player Powers

Our world has widened before us. Corporations expand their operations to all corners of the solar system in pursuit of minerals and resources. Most places are not suited for terraforming, but building colonies may greatly improve your income and your possibilities in achieving that higher goal - the terraforming of Mars. Send your trade fleet to distant moons! Colonise the clouds of Jupiter! And let your Earth assets propel you to success!

Colonies lets you visit the outer solar system. It features colony tiles where you can build colonies and send your trade fleet. It also includes new cards and corporations. Colonies can be combined with any expansion and variant.

Contains:

  • 49 Project Cards
  • 5 Corporation Cards
  • 11 Colony Tiles
  • 1 Reference Tile
  • 1 Trade Fleets Tile
  • 8 Markers
  • 8 Trade Fleets
  • Rules Sheet

2 Reviews Hide Reviews Show Reviews

  • 5
    Sweet New Mechanic

    Posted by Adam Glesser on Jun 19th 2019

    Sweet New Mechanic

    In the Colonies expansion, the main addition to the game is that you put out several colony tiles that provide access to resources, production increases, cards, oceans, etc.

    There are two main ways of utilizing the colony tiles. First, you start the game with a trade fleet that, once per generation, can be sent—for a price—to one of the colony tiles where you will get the trade bonus (e.g., some number of heat resources). There is a track with a cube on the colony tile that tells you how many of the specific resource you get. Every time you trade, the cube resets. At the end of each generation, the cube moves one space along the track.

    The second way to utilize the colony tile is to spend megacredits to build a colony on the tile. This provides you with an immediate bonus (e.g., increasing your heat production by one) as well as providing you with a colony bonus every time someone sends their trade fleet to that colony tile.

    The alternative way of getting extra stuff adds all sorts of cool combos to the game. It took my wife and I couple of times to grok how useful they could be, but once you see how they work, they are exceptionally useful and tremendously fun. As the cubes increase until someone utilizes the colony, there is a bit of a press your luck aspect. A well-timed trade just before my wife could send her fleet out has led to more than one punch to my shoulder.

    The additional fiddliness (having to move up the track cubes each generation) is minimal, and despite the claim that the Colony expansion adds game length, we have not experienced any significant change one way or the other.

    The expansion also comes with project cards and new corporations which are very comparable to previous material in quality and power level. My only real complaint is about the quality of the colony tiles. I've probably punched out tiles and coins from several hundred games and I have never had such a rotten time as when I punched these colony tiles. They are totally playable, but the backs are ripped up and uneven because the scoring wasn't deep enough. I ended up using a pair of scissors to score the last few.

    Sweet New Mechanic

    In the Colonies expansion, the main addition to the game is that you put out several colony tiles that provide access to resources, production increases, cards, oceans, etc.

    There are two main ways of utilizing the colony tiles. First, you start the game with a trade fleet that, once per generation, can be sent—for a price—to one of the colony tiles where you will get the trade bonus (e.g., some number of heat resources). There is a track with a cube on the colony tile that tells you how many of the specific resource you get. Every time you trade, the cube resets. At the end of each generation, the cube moves one space along the track.

    The second way to utilize the colony tile is to spend credits to build a colony on the tile. This provides you with an immediate bonus (e.g., increasing your heat production by one) as well as providing you with a colony bonus every time someone sends their trade fleet to that colony tile.

    These alternative ways of getting extra stuff adds all sorts of cool combos to the game. It took my wife and I couple of times to grok how to manipulate them profitably, but once you see how they work, they are exceptionally useful and tremendously fun. As the cubes increase until someone utilizes the colony tile, there is a bit of a press-your-luck aspect. A well-timed trade just before my wife could send her fleet out has led to more than one punch to my shoulder.

    The additional fiddliness (having to move up the track cubes each generation) is minimal, and despite the claim that the Colony expansion adds game length, we have not experienced any significant change one way or the other.

    The expansion also comes with project cards and new corporations which are very comparable to previous material in quality and power level. My only real complaint is about the quality of the colony tiles. I've probably punched out tiles and coins from several hundred games and I have never had such a rotten time as when I punched out the colony tiles. They are totally playable, but the backs are ripped up and the sides uneven because the scoring wasn't deep enough. I ended up using a pair of scissors to score the last few.

    This is not an essential expansion. That is, I would play Terraforming Mars without it, and I would probably teach the game without it. Having said that, when playing with my TM-playing wife and friends, I will always put this expansion in. After Prelude (which achieves so much fun with so little added complexity), this is my favorite expansion.

  • 5
    TM colonies

    Posted by MCT on Dec 3rd 2018

    Great Game .
    Great artwork and playability.ANother good expansion even works good with Venus