Tapestry is a 2-hour epic civilization game for 1-5 players designed by Jamey Stegmaier.
Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people—your civilization is unique!
In Tapestry, you start from nothing and advance on any of the 4 advancement
tracks (science, technology, exploration, and military) to earn progressively better
benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.
- 16 unique factions
- 18 painted landmark miniatures
- 150 building and outpost miniatures
- 43 tapestry cards & 7 trap cards
- 33 tech cards
- Full solo mode with Automa cards
- 3 custom dice
- 2-piece custom insert
- ...and much, much more
3 Reviews Hide Reviews Show Reviews
I felt this was a little too abstract of a civ game but wow was I wrong. While feeling pretty themeless it delivers in spades with its efficiency in managing your resources and picking the right tapestry card with where to best allocate your resources. Very satisfying to maximize your eras and utilize each tracks benefits
Great game with great production value. I bought it on sale and I am very happy with my purchase.
The sculpts in this game are amazing. I love holding and simply looking at them. The board folds into quarters and I’ve noticed it’s starting to warp a little and not lay flat after a week of use. The cards are nice, but I wish the income mats, city tiles, and civilization cards were a little bit thicker. The replay ability of this game is questionable. When I first started playing, I enjoyed the process of learning how to play the game. Now that I know how to play, it is my opinion that there are only 8 good civilizations to choose from. I think the remaining civilizations were not play-tested enough and we’re originally overpowered (or too weak in a couple of cases); however, the copy I purchased has the civilization adjustment chart which “helps,” but not really. I still don’t believe the adjustment was play-tested enough and those adjustments made overpowered civilizations too weak. Still, there are eight civilizations that didn’t need to be adjusted and they play very well. I would recommend this game, but not to play it every game night.