In Spellbook players compete to become the greatest wizard of the Annual Grand Rite!
Players take on the role of wizards, gathering to participate in the Annual Grand Rite. During this competition, they work to fill their Spellbooks with new Spells. The wizards gather around a Vortex (represented by the Pouch), which emits various magical components known as Materia, some of which are placed on the Altar. The wizards use this Materia to learn new Spells or store the power within their Familiars, both of which will earn them points. The contest ends as soon as any wizard’s Spellbook or Familiar is filled. The wizard with the most points wins the competition.
- Collect Materia from the source and cast a spell by choosing its strength. Will you cast spells fast to get early powers, or will you wait for more Materia to cast them at their strongest potential? - Once your spells are cast, use their powers and combine them to create strong combinations: collect more Materia, change them easily, gain victory points, etc. Discover the many possibilities of magic! - Once a player has cast 7 spells, OR their familiar is fed, the game ends... and victory points are tallied to determine the victor. - Great replayability with 21 different spells that can be mixed (7 are used for each play).