1898 - Whitechapel, London
The night is covering its alleyways with a dark cloak, leaving only a few areas lit by the gaslights.
Eight investigators have come together to track down Mr. Jack, still at large.
Mr. Jack is very clever, though: he is pretending to be one of them...
Aim of the game
The goal of the player who plays "Jack" is to escape the investigator before dawn or to leave the district by taking advantage of the darkness. For the player who is "the detective", his goal is to uncover which investigator Jack is impersonating and to catch him before dawn.
Rules of the game
Mr. Jack is an asymmetric game for two players. Each player has a different aim.
One takes on the role of the Detective, the other Mr. Jack.
The Detective must unmask Mr. Jack, cover, and then catch him.
Mr. Jack will try to use the cover of darkness to slip away while doing his best to slow down the investigation.
Using successive deductions, by moving characters in and out of the darkness, the Detective will reduce the number of suspects and tighten the noose around Mr Jack. Will he capture Mr. Jack before the end of the eighth turn?
Content: 1 game board, 8 tokens, 6 tiles lit gaslights tiles, 2 covered manhole tiles, 6 double-sided tiles Gaslamp-Park, 1 Turn marker, 2 Police cordon tokens, 8 character cards, 8 Alibi cards, 1 witness card
Assets of the game
An ideal game for the couples. A track race, allying tactics, bluff and dodge. Guaranteed sensations