Ill-Tempered Loner // Howlpack Avenger (VOW-378) - Innistrad: Crimson Vow: (Extended Art, Double Faced Transform) Foil
Ill-Tempered Loner // Howlpack Avenger (VOW-378) - Innistrad: Crimson Vow: (Extended Art, Double Faced Transform) Foil
Wizards of the Coast
This item is like new, pulled from a sealed pack.
Creature — Human Werewolf // Creature — Werewolf
Rare
Grzegorz Rutkowski
null/null
NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.
1R: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Howlpack Avenger
Creature — Werewolf 4/4
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
1R: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)
1R: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Howlpack Avenger
Creature — Werewolf 4/4
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
1R: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)
Whenever this creature is dealt damage, it deals that much damage to any target.

: This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Whenever a permanent you control is dealt damage, this creature deals that much damage to any target.

: This creature gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)