Die Hard: The Nakatomi Heist Board Game

Die Hard: The Nakatomi Heist Board Game

2 reviews Write a Review
$39.95 $31.97
(You save $7.98)
Calculated at Checkout
Movies / TV / Radio Theme
Play Time:
90 Minutes or Less
Max Players:
Game Mechanics:

Die Hard: The Nakatomi Heist Board Game is a one-versus-many game of stealth, combat, and action-tactics. Players will square off with a deck of cards and a map of Nakatomi Plaza between them. Three acts worth of goals will move them through the story of the original Die Hard film. The thieves must work together efficiently and signal each other effectively to hack through the vault's locks and stop John McClane. McClane must plot his path and manage his cards carefully to fight his way through and kill Gruber.


  • Double-Sided Game Board
  • 80 John McClane Action Cards
  • 40 Thief Action Cards
  • 25 Lock Cards
  • 1 John McClane Player Board
  • 1 Lock Tracker Card
  • 9 Custom Figures
  • 1 Combat Die
  • 17 Blue Lock Cubes
  • 12 Red Draw Blood Cubes
  • 1 Lead Thief Marker
  • 40 Objective Tokens
  • 16 Objective Tiles
  • Rulebook

2 Reviews Hide Reviews Show Reviews

  • 4
    Hans Boobie, I am your white knight!

    Posted by Drewski Marker on Aug 7th 2019

    So we have only played through this once. And the Thiefs won!!!

    The game is a little rough to start out, but we found a video on youtube on the game that gives a quick tutorial on how to play. The game itself is interesting, however, my girlfriend was like "How the F#$% does John McClane's punch kill a Thief?"

    The lock mechanics in an interesting twist. You never know what the other team strategy is going to be. I just wish they had an Ellis moment on the board game.

    Overall it's a very challenging game from either perspective. I would recommend this to anyone who likes strategy games and is a big fan of Die Hard.

  • 5
    First Play

    Posted by Jeremy D on Aug 3rd 2019

    We weren't able to finish our first game due to time constraints, but I certainly enjoyed teaching it and being able to play the omnipotent GM since we had 5 players.

    This allowed me to properly assist both sides and teach them the mechanics without the hinderance of having to actually play myself.

    Thematically it's incredible.

    The lock mechanics are clever as it's hard to know exactly what your teammates will do, then having to strategize off that bit of knowledge the leader provides.

    Definitely recommend if you are a fan of Die Hard.