The Era of Intrigue
Determine Catan's spiritual balance! A religious dispute causes both players to lose cards. Churches and Temples minimize losses. Temple cards strengthen your access to your own draw stacks. Church cards lure opposing heroes and earn gold. With a Church and a Temple, you may build the Great Thingstead and end the conflict.
The Era of Merchant Princes
Control Catan's commerce! This set focuses on the Commercial Harbor and the merchant's Residences, decisive buildings in the struggle for trade advantage. Maritime Trade Monopolies and the Master Merchants enhance trade ships. The Shipbuilder reduces the building cost of ships. Dominate trade using cleaver card combinations!
The Era of Barbarians
Barbarians invade! Both players must muster and fend off their attacks. Employ Castles, Border Fortresses, the Strategist, the Caravel, and new heroes. Will you prevail or be ransacked?
- 90 Cards (3 Theme Decks)
- Rules & Card Index