Warcaster: Neo-Mechanika - Aeternus Continuum Command Group Starter Set (PREORDER)

Warcaster: Neo-Mechanika - Aeternus Continuum Command Group Starter Set (PREORDER)

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$69.99 $59.49
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Expected release date is Aug 31st 2020 - Image, contents, and release date are subject to change without notice.

SKU:
PIP84001
UPC:
875582025990
Condition:
New
Shipping:
Calculated at Checkout

The inscrutable Aeternus Continuum is a vast cult outlawed by both the Alliance and the Marcher Worlds. Primarily known and feared for their piracy, armed incursions, and violent abductions, few outsiders recognize the true scale or purposes of this shadowy organization. To those who face the Continuum in battle, they are savage and unpredictable combatants. They take from anyone weaker than them in order to fuel their war machine. And because of that, they are able to bring a significant military force to bear that belies their apparent numbers. And with Warcasters infamous for ruthless tactics and a wanton disregard for the lives of their own troops, tales of encounters with an Aeternus Continuum war-host have become the stuff of nightmares.

The Aeternus Continuum Command Group Starter Set contains everything one player needs to begin battling across the Thousand Worlds of Warcaster: Neo-Mechanika.

Contains:

  • one (1) Immortal Weaver (solo)
  • one (1) Marauder (solo)
  • one (1) set of Vassal Reavers (3-model squad)
  • one (1) Scourge A (light warjack)
  • eleven dice (11) dice: five white and five red Strike Dice, one D6
  • thirty-three (33) cards: four unit stat cards, five warjack weapon cards, twenty-four Cypher cards
  • one (1) Warcaster: Neo-Mechanika rulebook


Warcaster: Neo-Mechanika is a high-speed hobby miniatures game for two players who each take on the role of a powerful Warcaster in command of a formidable battle force!

Players assemble and customize a force of 20–30 models and fight a scenario-driven battle using dice and cards to control their mighty units and to cast epic cyphers. The game is played using an alternating-activation turn sequence with a round tracker that governs scoring opportunities and the duration of ongoing effects. Players take turns activating units one at a time and using their rack of cyphers, reality-warping spells that can be used to enhance their troops and warjacks or to devastate their opponent’s forces.

While Warcasters are not physically present on the battlefield, their presence is always felt. A Warcaster coordinates and supports their forces from a sophisticated command and control center called a rack, located aboard a massive battle carrier that transports the Warcaster's troops and warjacks. In the game, the rack is represented by a deck of cards — the spell-like Cyphers — that players customize prior to the game based on the powers and abilities they wish to wield as a Warcaster!

 

All models and terrain pieces are supplied unassembled and unpainted, and without basing material.

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