It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as The Factory, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. Featuring world building and art by Jakub Rozalski, Scythe is a competitive 4x game set in an alternate-history 1920s.
- 2 Rulebooks (Regular & Automa)
- 1 Quick-reference Guide
- 1 Achievement Sheet
- 1 Game Board
- 5 Dual-layered Player Mats
- 80 Custom Wooden Resource Tokens
- 80 Cardboard Coins
- 12 Cardboard Multiplier Tokens
- 12 Cardboard Encounter Tokens
- 6 Structure Bonus Tiles
- 42 Combat Cards
- 23 Objective Cards
- 28 Encounter Cards
- 12 Factory Cards
- 2 Power Dials
- 5 Riverwalk Cards
- 5 Quick-start Cards
- 31 Automa Cards
- 20 Mech Miniatures
- 5 Character Miniatures
- 5 Faction Mats
- 5 Custom Wooden Action Tokens
- 5 Custom Wooden Popularity Tokens
- 5 Custom Wooden Power Tokens
- 30 Custom Wooden Star Tokens
- 20 Custom Wooden Structure Tokens
- 20 Custom Wooden Recruit Tokens
- 40 Custom Wooden Worker Tokens
- 30 Custom Wooden Technology Cubes
4 Reviews Hide Reviews Show Reviews
Awesome art, many paths to victory, engine building, player interaction, area control, unique faction powers.
I own this game and have played a handful of times, with 2 and 4 players.
The game is gorgeous and the notch mechanic on the player boards is fantastic, as it has two effects: reducing the cost of actions, and giving you more resources for doing an action. The player board itself has beautiful artwork, as does the main board and cards.
The encounters are a neat mechanic - like a choose-your-own-adventure scenario - and all the choices benefit the player. And the worker placement mechanic is novel, in that you can have your mech miniatures act like chauffeurs, picking up and dropping off workers, as well as helping them cross impassable terrain.
The miniatures are highly detailed and add a lot of style to the game. It's fun having a hero Cossack with a flintlock rifle and pet bear.
The gameplay is rather shallow, and although it's billed as a more American style game (direct combat between players), aggressive combat comes with negative penalties, in reality it plays out more like a worker placement Euro-style game.
The encounter cards are interesting, though they are only triggered once. Wasting turns traveling your hero pawn across the board to grab the remaining encounters is rarely worth it. As a result, you usually only trigger the encounter card from your own starting zone, making one of the more fun features of the game fairly moot.
There is little incentive to interact with other players on the board. Aside from getting the two combat achievements (which are optional to win), combat is rarely worth seeking out. Moving your army is slow, even with the tunnel improvement. Even when you do get to attack an enemy player, it often results in popularity loss which can greatly reduce your end game score multipliers.
All in all the game is a visual work of art, but the underlying gameplay systems seem to lack any real cohesion. Worth a few play-throughs, but if pretty art and figurines is secondary to compelling gameplay for you, there are much better games out there. If you still must own - buy used or borrow a friends' copy.
Game has good depth but easy to get started. Nice artwork and game pieces.
Although it looks daunting, do not be scared off! Beautiful and quick paced, after the first 2 turns it takes off! Everyone is engaged because what your neighbor does can help you out sometimes! You can win without a single fight, but if things are going your way, you can dominate the board for a victory. Anyone can win as you tally the total score!