Sanctuary: The Keepers Era - Lands of Dusk is a competitive, fast paced, hand management card game, the starting chapter of a story which takes place in a brand new fantasy setting.
The game features three unique Faction decks illustrated with stunning artworks by a team of international artists.
According to the legends of Elnerth, a powerful mystic energy was flowing dangerously through the world. To avoid catastrophic events, that energy was split into six parts called the Essences.
Sanctuaries are the only way to channel the power of the Essences. Players impersonate the Keepers, each one is attuned to an Essence and rules over a Faction. The Keepers are fighting each other to preserve their Sanctuaries and themselves. The goal of the game is to destroy all the oppponent's Sanctuaries, to become the only Keeper able to shape the fate of the world through their Essence.
Choose your Faction, each one with its own peculiarity, and dive into the dark and wondrous world of Elnerth.
Lands of Dusk Factions:
- Molran — Strong and savage, the Molran are devoted to the Essence of Power. They fight united, with impetus and bravery, nothing can stop them as long as they rely on each other.
- Kras — The ruthless Kras are burning inside with their devotion to the Essence of Frenzy. They have a hive mind and don’t hesitate to sacrifice their own fellows to increase the brutality of their attacks.
- Wul — Holding terrible secrets behind their dreadful masks, the Wul venerate the Essence of Decay. They are able to raise undead armies from their fallen warriors, who fight like they have nothing to lose.