Whether they're seedy bars in a city's roughest district, upscale joints where society's elites hobnob over artisan wines, or sleepy boozing establishments in pass-through villages, taverns are a staple of every adventurer's career. They're a place to meet contacts, to collect the juiciest gossip, or simply to knock back a hearty ale in between monster-slaying sessions.
Inner Sea Taverns presents six ready-made, fully fleshed-out taverns for use in games that take place across Golarion. Each entry includes a full-page map of the establishment, stat blocks for both a commonly met tavern proprietor or bartender and a powerful local who might serve as a foe or an ally, a full history and description of the tavern's clientele, and a detailed gazetteer of the tavern's grounds. A selection of rules for bar fighting and pub games rounds out this invaluable tome.
This book contains details about the following taverns, and more:
-Aeylinth Vineyard, a sophisticated treetop wine bar in the bustling city of Greengold, a prominent port of call in the elven nation of Kyonin.
-Formidably Maid, a rough-and-tumble pirate bar located on the dockside outskirts of Port Peril, the capital of the privateer-infested archipelago known as the Shackles.
-Runoff, an underground speakeasy in Starfall, where the drinks are spiked with mysterious fluids and the resistance against the Technic League is strong.
-Whispering Stone, a partially open-air gambling hall and lounge in Osirion's Wati famous for the ancient, mostly buried statue that serves as its centerpiece.
Inner Sea Taverns is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.