Rediscover Holmes and Mr. Jack in a rapid and cunning game of hide and seek. Excitement guaranteed!
Aim of the game
The goal of the player who plays Jack is to escape the investigator before dawn or to leave the district by taking advantage of the darkness. For the player who is "the detective", his goal is to uncover which investigator Jack is impersonating and to catch him before dawn
Rules of the game
Each turn is played in 2 stages: the Manhunt and the Appeal for Witnesses. During the first stage, 4 actions are carried out, 2 per player. These actions enable the Detectives to be moved round the District, for example, to change the facing or position of an area or to obtain Alibi cards. During the 2nd stage, there is an Appeal for Witnesses. Mr. Jack tells the Investigator if his character is or is not in the Detectives' line of sight. The Investigator can thus perhaps clear some characters by turning tiles over to their empty side, thereby reducing the number of suspects and closing the net in on Mr. Jack
Content: 9 street tiles, 9 Alibi cards, 3 Detective tokens, 4 double-sided Action tokens, 8 double-sided Time tokens
Assets of the game
A version of Mr. Jack that is easier to explain, quicker to play and which can be taken anywhere.