Strap in for the most epic spectator sport this side of the Megapocalypse. Gather your squad of Giant Killer Robots (GKRs), build your deck, and face your rivals in the ultimate fight for fame, fortune, and sweet salvage rights. Scheme, strategize, and strong-arm your way to victory as you dominate the media landscape, one billboard at a time.
GKR: Heavy Hitters is a standalone, customizable tabletop game for 1-4 players, combining high-quality collectibles with dice-rolling, deck-building, and tactical play! Pilot your Heavy Hitter (the biggest, baddest robot on the board) and a squad of three support units through the ruins of an old city, competing to either wipe your opponent off the map or reduce four skyscrapers to rubble.
- 4 Giant Heavy Hitter Miniatures (up to 139mm tall)
- 12 Support Units (up to 47mm tall)
- 10 Buildings
- 317 Cards
- 1 Gameboard
- 8 Pilots
- 1 Achievements Board
- 4 Energy Tracker Tokens
- 4 Dashboards
- 80 Holo-board Tags
- 2 Attack Dice
- 8 Defense Dice
- 1 Glory Hound Token
1 Review Hide Reviews Show Reviews
Didn't go for the Kickstarter, after being burned so many times. I did want this game, though, so I'm glad it had a retail release. It's a huge, sturdy box, mostly to accommodate the huge gigs. I'm tempted to stick foam in here to see if I can get more room, as I ordered the expansion (only purchased directly from Weta at this time). Solid mechanics: Build a deck with 1 Primary Weapon, 2 Secondary Weapons, and then whatever you want, up to 25 cards - which doubles as your Heavyhitter hitpoints. Mark buildings to get powerful Sponsor cards to punish others. The combat itself is pretty static, unfortunately: Once you go for player kill, you just kind of sit there and attrition. I push for the marking win, which forces people to come after me, so it's a bit vicious as a 3 player game all around. I'd like to play it in 4, as that seems more claustrophobic. I would like to try some of the advanced rules variations included, like the radiation game board, which might encourage moving around more. Games of this go quicker than stated, which is fine because it's quick to reset and play again. Great miniatures, solid terrain, and the nicest playing card textures I've felt in a long time make this a pleasure to jump into. I like the touch of deck customization, too. Ganging up can be a negative, but ignoring someone stockpiling is definitely a bad idea. Definitely a hit and run game. The only real strike against it is the cost, but the quality is solid. I want this to hit my table more than my skirmish miniatures games - this is ready out of the box!