*Ding & Dent copies have minor box damage. The interior game components are undamaged.
1300 AD, Western Africa - the desire for goods such as ivory and cloth in Europe drives the development of trade routes, with caravans of camels delivering goods across the desert.
In the family game, Caravan, the players have 4 actions on their turns to place or move their camels, pick up goods, and deliver goods along their camel chain to the cities that desire the goods.
But beware, players can use theft markers to steal undelivered goods! When the game ends, the player with the highest value total of goods and demand tokens wins and will be hailed as the master caravaner!
- 24 Wooden camels
- 48 goods
- 44 demand markers
- 4 player boards
- 1 game board
- 4 theft markers
- 1 cloth bag
- 1 rulebook