Every House Has a Story. This One Is Yours.
With its history shrouded by wild-eyed ravings and the scrawling of madmen, it was thought that no one would ever know the unholy origin of the house on the hill. Until now.
This history you tell is one you create. Journey back to the beginning of the horror as you create a unique story told through several generations of families obsessed with the house. Your actions will tell the murderous origin of its construction and uncover its darkest secrets as you and your fellow explorers follow a dizzying path of madness to the very root of evil.
Will you survive the horrifying truth or become just another ghastly corpse in the house on the hill's history?
Based on the award-winning Betrayal at House on the Hill, Betrayal Legacy is a unique experience offering you the chance to create the iconic house's story through decisions and actions taken in the game. Once the campaign is complete, you'll be left with a fully re-playable, customized board game.
- 1 Rulebook
- 2 Haunt Books
- 1 Bleak Journal
- 1 Numbered Track
- 1 Sticker Sheet
- 20 Plastic Clips
- 5 Plastic Bases
- 8 Dice
- 7 Item Cards
- 11 Event Cards
- 1 Traitor Card
- 1 Monster Card
- 2 Legacy Decks
- 5 Family Cards
- 5 Prepainted Plastic Family Figures
- 71 Tiles
- 122 Tokens
1 Review Hide Reviews Show Reviews
If you liked the earlier Betrayal games, this is a really safe bet for you as far as legacy games go.
The mechanics are mostly the same - you move around exploring by exposing tiles, until you find enough "Omen" locations to trigger "The Haunt", when one player becomes a traitor, and following special rules works against the rest of the players, each side having their own secret rules and win conditions. There are some minor changes, including 4 locations to explore (Ground Floor, Upper Floor, Basement and Outside), and events and loot cards are tied to those locations rather than just drawing a random one every time.
The differences are typical of Legacy games - you play a series of games that take place a couple of decades apart, with each one adding and removing elements from the last, including room tiles, items, events, and even the game rules themselves. The haunts are interesting, and better balanced than the main game (although by no means perfect). There is a LOT of flavor in this that isn't in the base game: NPCs who carry from one game to the next, items that can be stickered with your family's crest to give future generations an advantage should they find them later, events and items that change depending on what happens as the game goes on, and a very interesting reroll mechanic that can come into play very heavily in later sessions.
In the end, I will say that this is similar enough to the original to have a very quick learning curve if you have played it, and a pretty easy one if you haven't (the mechanics in the game a very simple and quick to learn). It offers enough challenge to keep each session fun, and has enough narrative to make you want to keep playing. Its mostly cooperative nature makes it a good choice for groups who want a break from the often competitive nature of Legacy games. I highly recommend this title.