In Barker's Row you are a carnival barker trying to fill your 3D chipboard seats with "rube" meeples by playing the most fantastic attractions.
You draft these barker cards from a community pool and play them into the midway. Then you use those cards to play one attraction that will amaze and delight the rube meeples in your seats while giving you a special power to use later in the game such as Lobster Boy, Goose-Necked Girl, and the Fiji Mermaid. Each time you play an attraction, you climb higher on the strongman tower, making the next one harder to play, serving as an elegant and thematic catch-up mechanism. The player to first fill all their seats wins!