In the sleepy town of Arkham, Massachusetts, a small band of intrepid investigators seeks to uncover the nature of a sinister menace that threatens humanity. But beware! The arcane realm holds countless terrors, and the investigators must take care to maintain a tenuous grip upon their very sanity, and survive.
Arkham Horror LCG is a one or two player cooperative game in which each player assumes the role of an investigator and attempts to solve terrifying eldritch mysteries. With a second copy of this core set, up to four players can play the game together. Each game is a chapter of a longer campaign, in which decisions carry far-reaching and unexpected consequences. As a Living Card Game, new cards and adventures are released regularly, allowing players to customize the contents of this core set, or to create their own original decks.
The Ancient Ones await. Can any among us uncover their secrets and live to tell the tale?
- 5 Investigator Cards
- 5 Mini Cards
- 110 Scenario Cards
- 119 Player Cards
- 30 Resource Tokens
- 44 Chaos Tokens
- 18 Horror Tokens
- 27 Damage Tokens
- 30 Clue/Doom Tokens
- 1 Campaign Guide
- 1 Learn to Play Book
- 1 Rules Reference Guide
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Arkham Horror is a fascinating piece of game design. It is a true co-op game that will have everyone at the table talking about what to do next, and encourages the players to commit their own power to accomplish those objectives. As a bonus, it has a solo mode for those who want to truly challenge themselves (and are not afraid to go out after dark alone).
Perhaps the most important part is the depth and importance of players decisions. Each player gets to take three actions before the doom clock advances, and this means every choice is critical. One of those actions will frequently be occupied by the arrival of a monster, or a crippling character flaw that has surfaced at the worst possible time.
Lastly, the game oozes with theme. From the vibrant art to the game play, everything contributes to making the players feel like they are being devoured by unspeakable evils.
Arkham Horror: The Card Game is a complicated but very fulfilling card game. With this set you have enough cards to play with just 2 players that are working cooperatively to battle the horrors that are abound around the town of Arkham. The setup is pretty deep and sorting out the cards takes a little bit of work and thought but once you get to that point it's all downhill from there.
You can either create a couple decks that are already designed and written in the instruction manual for an easy play or once you get more accustomed to how to play you can create your own decks. However I will say that this set does not come with much variety of cards to create your own decks, you will want to pick up one of the MANY expansion decks to really delve deep into creating your own decks.
I really love how you can play through a story campaign with your deck and the effects of what happened to your character and some of the loot you pick up carries over. One section of a story campaign can take as long as a couple hours depending on how well you do so to get through the entire campaign scenario would be a multiple night adventure. What's even more awesome is there are sooooo many campaign expansions and card expansions that can be bought that this is a very good investment for a long term game.
The one downside that I give this (and honestly any Fantasy Flight game for that matter) is the box and packaging. I cannot stress enough that if there is one single thing that Fantasy Flight needs to work on, it's their packaging. Once you get all the tokens punched out and the cards opened there is literally no good way to put them back in this box that comes with a single insert. The cards will go all over the place and mix in with the many tokens, a huge mess. My advice is to go out and buy some smaller plastic bags to individually store the pieces and cards. Considering that you will end up re-using the same deck to play through multiple campaigns, it would have been prudent for the packaging to have at least some sort of plastic insert for storage of a couple decks.